Join Creative Career Academy
Online Module Training
Average Ages 10 - 16 (ages 8 - 9 welcome)
3D Animation & Video Game Design
Ages 10 - 16+ (8 - 9 welcome)
Streaming Video(s) / OR DVD
+ Module 1 (click here)
Lesson: Intro to Autodesk Maya Software
Getting Started - How to use software's
Intro to User Interface
Creating Project Directory
Creating Your Personal Folder
Intro to 3D Modeling - Polygons
Creating Colors
Creating a 3D Medieval Castle
+ Module 2
(Free when you Refer a Friend)
(click here)
Lesson: Intro to Autodesk Maya Software
Continuation of 3D Modeling - Polygons
3D Modeling - Introduction to Nurbs
Intro to Vertex, Face, Edge Techniques
3D Modeling - Extruding
3D Modeling - Split Polygon Tool
Creating a 3D Go Kart
+ Module 3 (click here)
Lesson: Intro to 3D Animation "Bouncing Ball"
12 Principles of Animation
Awesome Obstacle Course Animation
+ Module 4 (click here)
Lesson: Intro to 3D Animation "Characters"
Continuation of 3D Character Animation
Voice Over Animation
User Interface - Setting Animation Settings
Importing Characters
Importing Background
Importing Sound File
Adjusting Your Time Line for Animation
+ Module 5 (click here)
Lesson: Idle Animation - Character Breathing and Simple Movement In Place
Great for 3D TV/ Animation & Video Game Character Animation
Continuation of 3D Character Animation
Choosing Your 3D Character
Preparing Your Scene for Animation
Using Your Video Reference
+ Module 6 (click here)
Lesson: "Ready Stance" Animation - Character Moving While Holding a Prop "Example: Sling Shot, Boomerang, Cheese Burger"
Great for 3D TV/ Animation & Video Game Character Animation
Continuation of 3D Character Animation
Choosing Your 3D Character
Preparing Your Scene for Animation
Using Your Video Reference
How to Import Your Prop and Get Your Character To Hold Prop
+ Module 7 (click here)
Lesson: "Ready Stance" Animation - Character Moving While Holding a Prop "Example: Sling Shot, Boomerang, Cheese Burger"
Great for 3D TV/ Animation & Video Game Character Animation
Continuation of 3D Character Animation
Choosing Your Character
Preparing Your Scene for Animation
Using Your Video Reference
Researching a Good Prop To Build
Importing Picture Reference
Making Your 3D Prop
How to Import Your Prop and Get Your Character To Hold Prop
+ Module 8 (click here)
Lesson: "Spiderman Animation"
Great for 3D TV/ Animation & Video Game Character Animation
Continuation of 3D Character Animation
How to use Spiderman Rig, Intro to Pose to Pose Animation Principle, and Scene Preparation
+ Module 9 (click here)
Lesson: "Spiderman Animation"
For 3D TV/ Animation & Video Game Character Animation
Continuation of 3D Character Animation useing Spiderman Rig, Continue Pose to Pose Animation Principle, and Scene Preparation
Intro to Graph Editor
+ Module 10 (click here)
Lesson: "Intro to Environment Design Training" - Create a World (Outdoor Environment)
For 3D TV/ Animation & Video Game Design
Using Your Reference
Blocking and Scene Layout
+ Module 11 (click here)
Lesson: "Intro to Environment Design Training" - Create a World (Outdoor Environment)
For 3D TV/ Animation & Video Game Design
Continuation of Blocking and Scene Layout
Prop Design for Environment
+ Module 12 (click here)
Lesson: "Intro to Environment Design Training" - Create a World (Outdoor Environment)
For 3D TV/ Animation & Video Game Design
Continuation of Blocking and Scene Layout
Prop Design for Environment
Special Effects - Adding Water & Wind
Texture Your Scene
Intro to UV Texture Editor
+ Module 13 (click here)
Lesson: "Intro to Environment Design Training" - Create a World (Outdoor Environment)
For 3D TV/ Animation & Video Game Design
Continuation of Blocking and Scene Layout
Prop Design for Environment
Special Effects - Adding Fire
Texture Your Scene
Intro to UV Texture Editor
Final Touches
+ Module 14 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Setting Up Image Planes
Modeling Head Techniques - PART 1
+ Module 15 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Modeling Head Techniques - PART 2
Starting 3D Body Techniques - Upper Torso
+ Module 16 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Modeling Head Techniques - PART 3 (Adding Final Touches to Face (Hair, Teeth, Etc)
Finishing 3D Body Techniques - Upper Torso
+ Module 17 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Starting - Arms & Legs
Hand Modeling Techniques
+ Module 18 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Ear Modeling Techniques
Feet Modeling Techniques
+ Module 19 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
UV Mapping Character
+ Module 20 (click here)
Lesson: "Intro 3D Character Modeling" -
HOW TO MAKE CHARACTERS
For 3D TV/ Animation & Video Game Design
Texture character
Final Touches
Module 21 - 48 :
CHOOSE YOUR PATH -
3D Animation or Video Game
Great! You've Gained the Skills Needed to Specialize in focus area for training.
Up
until now, the five months of training (modules 1 - 20), has been
fundamental training that can be applied to 3D TV/FILM, GAME,
ARCHITECTURAL.
For the next set of modules you will have to choose
either 3D Animation Film Path or Video Game Design Path.
This is because the topics
discussed in modules 21 - 48 will be geared toward your path preference. To be prepared for
modules 21 - 48 you must take modules 1 - 20. You cannot access modules 21 - 48 without the prerequisites of
modules 1 - 20. Without modules 1 - 20 you will be very behind and confused.
View Modules 21 - 48 for Video Game
View Modules 21 - 48 for 3D Animation